My instants
Author: h | 2025-04-24
I have now included my extensions for SketchUp on my website. I refer to my extensions as Instant Scripts -Instant roof, Instant Wall, Instant Road, Instant Door Window, Instant Fence
Download My Instant Soundboard - Instant Sound Buttons
40 rare 1 uncommon 15 common Creatures (4) Instants (18) Sorceries (8) Enchantments (4) Lands (26) 60 Cards$145.98 On the other side of the spectrum, Jeskai Hinata is hurt from losing Magma Opus, but far from out! With excellent removal and Snowborn Simulacra as the win condition, you have a great plan throughout every stage of the game! Bo1 Azorius Turns by DoggertQBones Buy on TCGplayer $539.44 9 mythic 23 rare 11 uncommon 17 common Planeswalkers (3) Creatures (11) Instants (14) Sorceries (4) Artifacts (3) Lands (25) 60 Cards$43.72 For my final recommendation, we’re getting spicy with this Azorius Turns build with Oracle of the Alpha! Turbo out your Time Walks to quickly bury your opponent in value! PremiumEnjoy our content? Wish to support our work? Join our Premium community, get access to exclusive content, remove all advertisements, and more!No ads: Browse the entire website ad-free, both display and video.Exclusive Content: Instant access to all exclusive articles only for Premium members, at your fingertips.Support: All your contributions get directly reinvested into the website to increase your viewing experience!Discord: Join our Discord server, claim your Premium role and gain access to exclusive channels where you can learn in real time!Special offer: For a limited time, use coupon code L95WR9JOWV to get 50% off the Annual plan! Robert "DoggertQBones" Lee is the content manager of MTGAZone and a high ranked Arena player. He has one GP Top 8 and pioneered popular archetypes like UB 8 Shark, UB Yorion, and GW Company in Historic. Beyond Magic, his passions are writing and coaching! Join our community onTwitch and Discord. Articles: 2032 Previous Post Keep or Mulligan #4: Dominaria United Standard Edition Next Post Standard Human Ratadrabik Combo Deck Guide: Destroy Opponents With Creature Combo! Jump height is hidden.APPLY THE EQUATION FOR ONE-DIMENSIONAL MOTIONBased on the equations for one-dimensional motion, we know that the displacement (i.e., the change in position) between some initial and final instant is equal to the average velocity between the same initial and final instants multiplied by the change in time between the same initial and final instants. This can be expressed in the following equation, where Δs is displacement, 𝑣̅ is average velocity and Δt is change in time:∆𝑠 = 𝑣̅ × ∆𝑡Before we proceed, our initial and final instants of interest need to be defined. Well, jump height can be defined as the peak vertical displacement of the athlete’s COM following the instant of take-off, so we let take-off be the initial instant and peak vertical displacement be the final instant of interest.We know the athlete’s take-off velocity, but this is different from the average velocity between take-off and the peak vertical displacement (i.e., the information we need to know for the above formula). To calculate average velocity, we first need to calculate the athlete’s change in velocity between take-off and peak vertical displacement. To do this, we simply subtract the velocity at the instant of peak vertical displacement from take-off velocity. This can be expressed in the following equation, where Δv is change in velocity, vpeak is velocity at the instant of peak vertical displacement and vto is take-off velocity:∆𝑣 = 𝑣𝑝𝑒𝑎𝑘 − 𝑣𝑡𝑜We know that the velocity at the instant of peak vertical displacement will always beBury My Bones by My Instant Lunch
Number of Twin Sunflowers you need depends on how frequent you spend sun. If you need to repair Pumpkins more and use instants frequently, you'll need 5-6 Twin Sunflowers. If you use Cob Cannons, you rarely need to repair Pumpkins and use instants, so you may only need 2-4 Twin Sunflowers.Gold Magnet - This plant is optional but can be used to collect coins when earning money. It also clears the coins so that the zombies can be seen more easily.Umbrella Leaf - protects nearby plants from bungees and catapults.Instant kills - Use instant kills in emergencies and huge waves.Strategies against Zombies[]Zomboni - Zomboni can crush plants and is immune to being frozen. Spikerocks can stop them, but since there are many of them, you also need Cob Cannons and Gloom-shrooms.Catapult Zombie - Catapult Zombies throw basketballs to plants at the back. Umbrella Leaves at the back protect plants from Catapults.Jack-in-the-Box Zombie - Although this zombie's health is not so high, its jack-in-the box can explode at any time and destroys plants. This is the problem when there are Gloom-shrooms in the pool, so try to replace them immediately right after losing them.Bungee Zombie - Bungee Zombies can steal any plant (except Cob Cannons) anywhere. Umbrella Leaves can stop them. A 2x3 area of Gloom-shrooms in the front pool can also kill Bungees. You may also use Cob Cannons or Ice-shroom in areas without Umbrella Leaves but make sure to be on time.Digger Zombie - This zombie digs underground to the back of the lawn. Two Gloom-shrooms at the 2nd column from the back can kill Digger Zombies together with Imps. With one Gloom-shroom in the 2nd column from the back and no plants in the 1st back column, Digger Zombies die before reaching a plant in the 2nd column. A Spikerock at the back can also kill Diggers before reaching a plant but not the Imps.Imp - Although Imp has a low health, this zombie is thrown to the 3rd or 4th column. Gloom-shrooms at the 2nd column can kill Imps together with Digger Zombies.Gargantuar - Gargantuar has a high health (150 hp) taking 2 instant kills or cobs. Use Cob Cannons to do a lot of damage to them. Also use Winter Melon to slow them down.Giga-gargantuar - This zombie is similar to Gargantuar but has twice its health (300 hp) taking 4 instant kills or cobs although 3 instants are enough if your defenses are strong enough. Since this zombie has a higher health, you need Cob Cannons and instant kills against them. Also use Winter Melon to freeze them and Gloom-shroom to heavily damage them fast. Without using cobs, use instant kills and freeze them when they are near Gloom-shrooms.Strategies[]Survival: Endless set-ups can be classified according to the number of Cob Cannons. Having less cobs will need more frequent repair of Pumpkins and use of instants. Having more cobs will need less use of instants and Pumpkin repair.Cobless[]Survival: Endless is possible without cobs but harder. Here's. I have now included my extensions for SketchUp on my website. I refer to my extensions as Instant Scripts -Instant roof, Instant Wall, Instant Road, Instant Door Window, Instant Fence I have now included my extensions for SketchUp on my website. I refer to my extensions as Instant Scripts -Instant roof, Instant Wall, Instant Road, Instant Door Window, Instant Fence Instant Site Grader.A couple more are still inWill My Bed Fit In My Room Calculator – Instant Tool
Introduction | Time Tool | Vector Geometry Tool | Calculation Tool | Spatial Analysis Tool The Time Tool includes components of the following basic types: Time Tool Components Icon Name Description Time Instant Defines components that produce a single moment in time. Interval Defines components that produce a single interval of time. Interval List Defines components that produce ordered lists of time intervals. Collection of Interval Lists Defines components that produce a collection of related interval lists. Time Array Defines components that produce intervals of time within which there are ordered arrays of times. All of these components deal with time related quantities. Time is fundamental to most computations in STK and is used in reporting and graphing as well as in static and dynamic visualizations. Time components can be added to the Timeline View which provides a new way to display and operate on time components. They can be added via the Timeline View menus or dragged and dropped into the Timeline View from the Analysis Workbench window. There are also new UI controls for entering time instances and time intervals throughout STK. The basic types included in Time Tool correspond to different uses of time in STK. They also provide new capabilities by allowing you to extend and customize time-dependent computations and generate new types of output data.Time Component Types Shared Properties | Instants| Intervals | Interval Lists | Collection of Interval Lists | Arrays The Time Component Add/Edit windows let you specify various properties of a component that you have added or selected for modification.Shared Component Properties STK Analysis Workbench components share a number of properties as listed below that can be accessed when adding or modifying components. Component Properties Option Description Type Use the Select... button to display the list of available component types. Name Displays the name of the selected component or allows the naming of a newly created component. When naming new components spaces will be replaced with an underscore and invalid characters will be replaced with a hyphen. Parent Displays the component's parent object. Use the Select... button to change or select the component's parent object. Description An editable field which you may add descriptive text to. Type Description A read-only field that contains a short description of the component type. Defining Time Instants The Time Instant type defines components that produce a single moment in time. For example, the following Time Instant components are available from the scenario: Today, NoonToday, Tomorrow, NoonTomorrow, J2000 See Time Keywords on STK Time for a discussion of the date constants Today, NoonToday, Tomorrow, and NoonTomorrow. In addition, any component of Interval type also defines its start and stop time instants as subcomponents. For example, the Time Interval EphemerisTimeSpan, owned by a satellite, makes both the beginning and end of its interval available as Time Instants: EphemerisTimeSpan.Start, EphemerisTimeSpan.Stop The following types of Time Instant components are available: Type Description Fixed Epoch A time instant fixed to a specific date. Fixed Time Offset A time instant offset by Last updated on October 17, 2024Veil of Summer | Illustration by Riyou KameiIf there's one key aspect of gameplay that sets MTG apart from other games, it’s that players are allowed to interact during their opponents’ turns. This is possible through instant cards and activated abilities, which MTG players call “playing at instant speed.” Instant speed play is essential at higher levels of competition where players strive to get the edge over one another.In contrast, decks that don’t interact at instant speed are often predictable and easier to beat. Today, we’re looking at how green interacts with their opponents through their best instant cards across different competitive formats.Looking to update your green instants or add some more? We’ve got you covered! What Are Green Instants in MTG?Worldly Tutor | Illustration by David O'Connor.Any mono-green card that is an instant counts for today's rankings. The most common effects that green is allowed to have at instant speed are combat tricks (the classic one being Giant Growth) and fight/bite effects like Pounce and Ambuscade.Some other common effects that green has at instant speed are Naturalize effects, or destroying target artifacts or enchantments, and Plummet effects, or destroying a target creature with flying.We’ll see that green is allowed (at higher rarities) to have card advantage tied to creatures in play or effects that search the top cards of the library for creatures, and those rank among the best green instants because these effects win games on their own.For the purposes of this list, I’m taking out all multicolor/hybrid cards that are also green, focusing on instants you can play with a mono-green commander. For example, I’ve left cards like Tear Asunder out of the list because of the black kicker cost.#35. Overprotect I know of more than a few dads who play Magic, and Overprotect reminds me of a few. It's fascinating to see how parents introduce their kids to Magic. Parenting aside, I like Overprotect because it wins tight games and combats lots of removal on your precious creatures.#34. Back to Nature Destroying all enchantments is a very narrow effect, so although it’s powerful sometimes, Back to Nature is best left in your sideboard. This changes if you can profit from the destruction of said enchantments or if your deck is a toolbox with powerful but narrow effects. The card would be maindeckable in EDH if it also destroyed artifacts, so it’s a metagame call.#33. Moment's Peace Fog effects with flashback have double the utility, and Moment's Peace usually sees play in Pauper Tron decks or control decks that use green. Turbo-Fog decks usually want as many fog effects as they can get, as do Superfriends decks that don’t want their planeswalkers attacked. This is one of the best ones.#32. Tangle Cards like Fog are usually bad because they don’t change the board state, only preventing the damage that’s being dealt in that turn. Tangle goes a step further, locking the creatures down for another turn. Tangle is basically a Fog forINSTANT DOWNLOAD: My Shopping List - Etsy
Exiling another green card from your hand. It’s flexible and gets the job done not only in EDH, but also in ultra-fast formats like Legacy and Vintage.#5. Berserk Berserk is a prime way to dish out damage, and it's even better in formats like EDH where you can kill people with commander damage. Green commander decks like Ghalta, Primal Hunger can one-shot someone with Berserk, not to mention the extra poison counters that infect creatures can deal with this card. And all this for just 1 mana.#4. Collected Company Playing two creatures with flash on your opponent’s end step is very powerful, and that’s what Collected Company allows you to do. It can be cast on your opponent's end step after they swept the board, during combat to add creatures that buff your other creatures, or to drop disruptive effects like Brutal Cathar.#3. Heroic Intervention Heroic Intervention protects all permanents you control, whether they’re lands, creatures, or planeswalkers. You’ll give them hexproof and indestructible, for only 2 mana. It’s fantastic in conjunction with white symmetric sweepers since you won’t lose anything, but your opponents will.#2. Worldly Tutor For 1 mana, you can cast Worldly Tutor and set up your next draw with a creature you need for your strategy. Worldly Tutor is almost an auto-include in Gx EDH decks that rely on creatures to combo off. It also improves decks that have a creature toolbox, so you can fetch specific creatures that provide artifact hate, graveyard hate, lifegain, and so on.#1. Veil of Summer Veil of Summer gives you cheap interaction for the cost of a single green mana and a card back most of the time. Veil can protect your combos from counterspells or your creatures from removal, and it was strong enough to see main deck play in many formats, even though it’s a card that only hates on blue and black.Best Green Instant Payoffs Cards like Mage Duel, Silverfur Partisan, and Nissa's Pilgrimage like that you played instants and squeeze more value out of those cheap spells. Let's not forget one of the best reasons you get into green: Big honkin' creatures that can win the game in an attack or two. Gargos, Vicious Watcher gets an extra fight effect if you target it with an instant. Ghalta, Primal Hunger and Impervious Greatwurm are game wreckers that deserve protection. Green is a very creature and land-centric color, so it’s the color that most lacks instant payoffs. There’s an archetype called flash, and it’s competitive from time to time. Those decks are usually great at playing instants. In fact, most of green’s instant payoffs come when paired with blue. Green is rewarded for playing instants in combat situations, and here green’s combat tricks shine.I’d also say that infect is the archetype that most benefits from green instants, particularly the combat tricks like Vines of Vastwood. There’s a huge difference between a 1/1 Blighted Agent and a 5/5 or 7/7 one.Wrap UpHeroic Intervention | Illustration by James RymanMTG wouldn’tMy Shayla - Instant Sound Effect Button
EM 126 Lenz' law C. In each of the diagrams below, the position of a loop is shown at two times, t and t + ll.t. The loop starts from rest in each case and is displaced to the right in Case A and to the left in Case B. On the diagrams indicate: 0 • • • • • 0 the direction of the induced current through the wire of the loop, the magnetic moment of the loop, an area vector for each loop, the sign of the flux due to the external magnetic field (at both instants), and the sign of the induced flux (at both instants). Case A Case B Side view at time t0 Side view at time t0 -v Side view at time t0 + llt ------1 ~1--..-.-- Side view at time t0 +At D. State whether you agree or disagree with each of the students below. If you agree, explain why. If you disagree, cite a specific case for which the student's statement does not give the correct answer. (Hint: Consider cases A and B above.) Student I : "The magnetic field due to the loop alwaye; oppoe;ee; the external magnetic field." Student 2: "The flux due to the loop alwaye; has the oppoe;ite sign as the flux due to the external magnetic field." Student 3: "The flux due to the loop always opposee; the change in the flux due to the external magnetic field." ¢ Before continuing, check your answers to parts C. I have now included my extensions for SketchUp on my website. I refer to my extensions as Instant Scripts -Instant roof, Instant Wall, Instant Road, Instant Door Window, Instant Fence I have now included my extensions for SketchUp on my website. I refer to my extensions as Instant Scripts -Instant roof, Instant Wall, Instant Road, Instant Door Window, Instant Fence Instant Site Grader.A couple more are still inMY SUB - Instant Sound Effect Button
Counterspells. One of the most prominent and direct is Baral, Chief of Compliance. Making your instants and sorceries cost 1 less makes this a powerful ramp piece for blue decks, but the looting lets you rip through your deck, ensuring you’ve always got more answers as you stop your opponent from playing the game. Cards that trigger off-casting instants or sorceries are generally some of your best payoffs. Counterspells are great at trading one-for-one, but they don’t exactly win the game. Cards like Talrand, Sky Summoner or Niv-Mizzet, Parun change that. When casting your countermagic is already good, getting an additional effect pushes you to a winning condition. Arcane Laboratory can all but lock opponents out if you're the only player with counterspells. Cards like Archmage Emeritus and Wavebreak Hippocamp don’t outright win, but turning your efficient one-for-one into an efficient two-for-one breaks things in your favor. Academy Wall and Whispering Wizard give you more value just for stopping their spells. Countermagic plays particularly well with instant speed card draw and creatures with flash. Playing classic draw-go Magic is a fantastic way to utilize your mana. Your opponents never know if your Islands represent Counterspell, Fact or Fiction, or Hullbreaker Horror. Keeping them guessing can make them play scared. Plus, ensuring that your win conditions don’t require you to tap out until your opponent’s end step gives them the narrowest possible window to cast spells without interaction.Why Is Spell Snare Good? While Spell Snare is an incredibly situational counterspell, itComments
40 rare 1 uncommon 15 common Creatures (4) Instants (18) Sorceries (8) Enchantments (4) Lands (26) 60 Cards$145.98 On the other side of the spectrum, Jeskai Hinata is hurt from losing Magma Opus, but far from out! With excellent removal and Snowborn Simulacra as the win condition, you have a great plan throughout every stage of the game! Bo1 Azorius Turns by DoggertQBones Buy on TCGplayer $539.44 9 mythic 23 rare 11 uncommon 17 common Planeswalkers (3) Creatures (11) Instants (14) Sorceries (4) Artifacts (3) Lands (25) 60 Cards$43.72 For my final recommendation, we’re getting spicy with this Azorius Turns build with Oracle of the Alpha! Turbo out your Time Walks to quickly bury your opponent in value! PremiumEnjoy our content? Wish to support our work? Join our Premium community, get access to exclusive content, remove all advertisements, and more!No ads: Browse the entire website ad-free, both display and video.Exclusive Content: Instant access to all exclusive articles only for Premium members, at your fingertips.Support: All your contributions get directly reinvested into the website to increase your viewing experience!Discord: Join our Discord server, claim your Premium role and gain access to exclusive channels where you can learn in real time!Special offer: For a limited time, use coupon code L95WR9JOWV to get 50% off the Annual plan! Robert "DoggertQBones" Lee is the content manager of MTGAZone and a high ranked Arena player. He has one GP Top 8 and pioneered popular archetypes like UB 8 Shark, UB Yorion, and GW Company in Historic. Beyond Magic, his passions are writing and coaching! Join our community onTwitch and Discord. Articles: 2032 Previous Post Keep or Mulligan #4: Dominaria United Standard Edition Next Post Standard Human Ratadrabik Combo Deck Guide: Destroy Opponents With Creature Combo!
2025-04-24Jump height is hidden.APPLY THE EQUATION FOR ONE-DIMENSIONAL MOTIONBased on the equations for one-dimensional motion, we know that the displacement (i.e., the change in position) between some initial and final instant is equal to the average velocity between the same initial and final instants multiplied by the change in time between the same initial and final instants. This can be expressed in the following equation, where Δs is displacement, 𝑣̅ is average velocity and Δt is change in time:∆𝑠 = 𝑣̅ × ∆𝑡Before we proceed, our initial and final instants of interest need to be defined. Well, jump height can be defined as the peak vertical displacement of the athlete’s COM following the instant of take-off, so we let take-off be the initial instant and peak vertical displacement be the final instant of interest.We know the athlete’s take-off velocity, but this is different from the average velocity between take-off and the peak vertical displacement (i.e., the information we need to know for the above formula). To calculate average velocity, we first need to calculate the athlete’s change in velocity between take-off and peak vertical displacement. To do this, we simply subtract the velocity at the instant of peak vertical displacement from take-off velocity. This can be expressed in the following equation, where Δv is change in velocity, vpeak is velocity at the instant of peak vertical displacement and vto is take-off velocity:∆𝑣 = 𝑣𝑝𝑒𝑎𝑘 − 𝑣𝑡𝑜We know that the velocity at the instant of peak vertical displacement will always be
2025-04-19Number of Twin Sunflowers you need depends on how frequent you spend sun. If you need to repair Pumpkins more and use instants frequently, you'll need 5-6 Twin Sunflowers. If you use Cob Cannons, you rarely need to repair Pumpkins and use instants, so you may only need 2-4 Twin Sunflowers.Gold Magnet - This plant is optional but can be used to collect coins when earning money. It also clears the coins so that the zombies can be seen more easily.Umbrella Leaf - protects nearby plants from bungees and catapults.Instant kills - Use instant kills in emergencies and huge waves.Strategies against Zombies[]Zomboni - Zomboni can crush plants and is immune to being frozen. Spikerocks can stop them, but since there are many of them, you also need Cob Cannons and Gloom-shrooms.Catapult Zombie - Catapult Zombies throw basketballs to plants at the back. Umbrella Leaves at the back protect plants from Catapults.Jack-in-the-Box Zombie - Although this zombie's health is not so high, its jack-in-the box can explode at any time and destroys plants. This is the problem when there are Gloom-shrooms in the pool, so try to replace them immediately right after losing them.Bungee Zombie - Bungee Zombies can steal any plant (except Cob Cannons) anywhere. Umbrella Leaves can stop them. A 2x3 area of Gloom-shrooms in the front pool can also kill Bungees. You may also use Cob Cannons or Ice-shroom in areas without Umbrella Leaves but make sure to be on time.Digger Zombie - This zombie digs underground to the back of the lawn. Two Gloom-shrooms at the 2nd column from the back can kill Digger Zombies together with Imps. With one Gloom-shroom in the 2nd column from the back and no plants in the 1st back column, Digger Zombies die before reaching a plant in the 2nd column. A Spikerock at the back can also kill Diggers before reaching a plant but not the Imps.Imp - Although Imp has a low health, this zombie is thrown to the 3rd or 4th column. Gloom-shrooms at the 2nd column can kill Imps together with Digger Zombies.Gargantuar - Gargantuar has a high health (150 hp) taking 2 instant kills or cobs. Use Cob Cannons to do a lot of damage to them. Also use Winter Melon to slow them down.Giga-gargantuar - This zombie is similar to Gargantuar but has twice its health (300 hp) taking 4 instant kills or cobs although 3 instants are enough if your defenses are strong enough. Since this zombie has a higher health, you need Cob Cannons and instant kills against them. Also use Winter Melon to freeze them and Gloom-shroom to heavily damage them fast. Without using cobs, use instant kills and freeze them when they are near Gloom-shrooms.Strategies[]Survival: Endless set-ups can be classified according to the number of Cob Cannons. Having less cobs will need more frequent repair of Pumpkins and use of instants. Having more cobs will need less use of instants and Pumpkin repair.Cobless[]Survival: Endless is possible without cobs but harder. Here's
2025-03-31Introduction | Time Tool | Vector Geometry Tool | Calculation Tool | Spatial Analysis Tool The Time Tool includes components of the following basic types: Time Tool Components Icon Name Description Time Instant Defines components that produce a single moment in time. Interval Defines components that produce a single interval of time. Interval List Defines components that produce ordered lists of time intervals. Collection of Interval Lists Defines components that produce a collection of related interval lists. Time Array Defines components that produce intervals of time within which there are ordered arrays of times. All of these components deal with time related quantities. Time is fundamental to most computations in STK and is used in reporting and graphing as well as in static and dynamic visualizations. Time components can be added to the Timeline View which provides a new way to display and operate on time components. They can be added via the Timeline View menus or dragged and dropped into the Timeline View from the Analysis Workbench window. There are also new UI controls for entering time instances and time intervals throughout STK. The basic types included in Time Tool correspond to different uses of time in STK. They also provide new capabilities by allowing you to extend and customize time-dependent computations and generate new types of output data.Time Component Types Shared Properties | Instants| Intervals | Interval Lists | Collection of Interval Lists | Arrays The Time Component Add/Edit windows let you specify various properties of a component that you have added or selected for modification.Shared Component Properties STK Analysis Workbench components share a number of properties as listed below that can be accessed when adding or modifying components. Component Properties Option Description Type Use the Select... button to display the list of available component types. Name Displays the name of the selected component or allows the naming of a newly created component. When naming new components spaces will be replaced with an underscore and invalid characters will be replaced with a hyphen. Parent Displays the component's parent object. Use the Select... button to change or select the component's parent object. Description An editable field which you may add descriptive text to. Type Description A read-only field that contains a short description of the component type. Defining Time Instants The Time Instant type defines components that produce a single moment in time. For example, the following Time Instant components are available from the scenario: Today, NoonToday, Tomorrow, NoonTomorrow, J2000 See Time Keywords on STK Time for a discussion of the date constants Today, NoonToday, Tomorrow, and NoonTomorrow. In addition, any component of Interval type also defines its start and stop time instants as subcomponents. For example, the Time Interval EphemerisTimeSpan, owned by a satellite, makes both the beginning and end of its interval available as Time Instants: EphemerisTimeSpan.Start, EphemerisTimeSpan.Stop The following types of Time Instant components are available: Type Description Fixed Epoch A time instant fixed to a specific date. Fixed Time Offset A time instant offset by
2025-03-27